Our story

Two people, a lot of tea, and a very small rocket

We believe the best games aren't always the biggest ones. Sometimes they're the tiny ones that make you smile on a grey Tuesday.

How we started

Tiny Rocket Waterfall began with a doodle: a little rocket trying to fly up a waterfall, going nowhere fast but looking very determined about it. That doodle became a game jam entry, the game jam entry became Cascade, and Cascade became a studio.

We're two friends — one who draws and designs, one who codes and composes — who wanted to make the kind of games we love to play: small, warm and honest. No loot boxes. No "engagement". Just tiny worlds worth spending five minutes in.

We work from a sunny little room in Plovdiv, ship when things feel right, and answer every email ourselves.

The studio, in numbers

2Humans
6Games
0Ads, ever
∞Cups of tea
What we believe

Little rules we make games by

🤏

Small is beautiful

A short game finished with love beats a huge one that never ships. We'd rather make five tiny gems than one giant maybe.

🫶

Kind by default

No ads, no tracking, no manipulative loops. Our games respect your time, your attention and your data.

✋

Made by hand

Every sprite drawn, every note composed, every line written by us. It's slower — and it shows.

🌍

Play anywhere

Our games run in the browser so anyone, on almost any device, can play for free without a download.

😌

Calm over hype

We make things to soothe, not to stress. Cozy, hopeful and low-pressure is the whole point.

📬

Close to players

We read everything you send us, and a surprising amount of it ends up in the next game.

The whole team

Say hello 👋

Mira

Art & Design

Draws the tiny worlds and figures out how they should feel to touch. Keeper of the studio plants.

Theo

Code & Music

Writes the code and the lo-fi soundtracks — often at the same time, usually at 2am.

Want to follow along?

Peek behind the curtain in our devlog, or just come play the game that started it all.