We believe the best games aren't always the biggest ones. Sometimes they're the tiny ones that make you smile on a grey Tuesday.
Tiny Rocket Waterfall began with a doodle: a little rocket trying to fly up a waterfall, going nowhere fast but looking very determined about it. That doodle became a game jam entry, the game jam entry became Cascade, and Cascade became a studio.
We're two friends — one who draws and designs, one who codes and composes — who wanted to make the kind of games we love to play: small, warm and honest. No loot boxes. No "engagement". Just tiny worlds worth spending five minutes in.
We work from a sunny little room in Plovdiv, ship when things feel right, and answer every email ourselves.
A short game finished with love beats a huge one that never ships. We'd rather make five tiny gems than one giant maybe.
No ads, no tracking, no manipulative loops. Our games respect your time, your attention and your data.
Every sprite drawn, every note composed, every line written by us. It's slower — and it shows.
Our games run in the browser so anyone, on almost any device, can play for free without a download.
We make things to soothe, not to stress. Cozy, hopeful and low-pressure is the whole point.
We read everything you send us, and a surprising amount of it ends up in the next game.
Art & Design
Draws the tiny worlds and figures out how they should feel to touch. Keeper of the studio plants.
Code & Music
Writes the code and the lo-fi soundtracks — often at the same time, usually at 2am.
Peek behind the curtain in our devlog, or just come play the game that started it all.