Our story

Two people, a lot of tea, and a very small rocket

We believe the best games aren't always the biggest ones. Sometimes they're the tiny ones that make you smile on a grey Tuesday.

How we started

Tiny Rocket Waterfall began with a doodle: a little rocket trying to fly up a waterfall, going nowhere fast but looking very determined about it. That doodle became a game jam entry, the game jam entry became Cascade, and Cascade became a studio.

We're two friends — one who draws and designs, one who codes and composes — who wanted to make the kind of games we love to play: small, warm and honest. No loot boxes. No "engagement". Just tiny worlds worth spending five minutes in.

We work from a sunny little room in Plovdiv, ship when things feel right, and answer every email ourselves.

The studio, in numbers

2Humans
6Games
0Ads, ever
Cups of tea
What we believe

Little rules we make games by

🤏

Small is beautiful

A short game finished with love beats a huge one that never ships. We'd rather make five tiny gems than one giant maybe.

🫶

Kind by default

No ads, no tracking, no manipulative loops. Our games respect your time, your attention and your data.

Made by hand

Every sprite drawn, every note composed, every line written by us. It's slower — and it shows.

🌍

Play anywhere

Our games run in the browser so anyone, on almost any device, can play for free without a download.

😌

Calm over hype

We make things to soothe, not to stress. Cozy, hopeful and low-pressure is the whole point.

📬

Close to players

We read everything you send us, and a surprising amount of it ends up in the next game.

The whole team

Say hello 👋

Mira

Art & Design

Draws the tiny worlds and figures out how they should feel to touch. Keeper of the studio plants.

Theo

Code & Music

Writes the code and the lo-fi soundtracks — often at the same time, usually at 2am.

Want to follow along?

Peek behind the curtain in our devlog, or just come play the game that started it all.