How we make our games, what we're wrestling with, and the odd doodle along the way.
From a 48-hour game jam to the game that named the studio โ the whole messy, joyful journey, bugs and all.
Read the post โThe five rules we use to keep our games cozy instead of compulsive.
Read โHow Theo built Cascade's soundtrack from rain samples and a toy piano.
Read โTuning difficulty so losing always feels like your fault (in a good way).
Read โAn early peek at our lantern-sailing exploration game.
Read โReaching everyone, everywhere, with zero friction.
Read โWhy we started a two-person studio, and what we hope to make.
Read โWe send a tiny letter whenever a new devlog or game goes live.